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Intelligent Tourist Information System

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People travel a lot. Sometimes people do not have enough time to prepare themselves or they spend few hours in some city without planning this before. Another fact is that people do not have enough time for planning. Most of them ask friends or go for trips organized by tourist companies where a professional guide is involved. It will be very helpful if a system that provides all information needed to visit a city is available. This system should gather data that are presented in brochures, tourist guides and on web pages. A search mechanism and path finding feature are also one of the requirements for this system. It can be difficult for some persons to find paths that allow visiting particular places, but if these persons have some proposals for trip an appropriate system will be very helpful for them in my opinion. With users having some suggestion is a good base to start organizing and optimizing trips and it is easier to change something than make it from beginning.

Abstract

The main idea of this thesis was to design a system that will run on most of phones and palms and will be helpful when visiting some new places and cities. This system should be able to find a route using user criteria.  It should also be able to estimate time needed to travel from one object to the next and if it is possible, advise which bus line or other public means of transport may be used. It should be helpful for people that want to visit a city without having much information about it. Paths that are output of this system are only a proposition for trip. They will not be optimal but can not be counter intuitive and must be acceptable by the user.

Tourist Information System – Contents

1 INTRODUCTION
1.1 BACKGROUND
1.2 AIM AND OBJECTIVES
1.3 RESEARCH QUESTIONS
1.4 EXPECTED OUTCOMES
1.5 RESEARCH METHODOLOGY
2 EXISTING PATH FINDING SYSTEMS
2.1 AUTOMAPA
2.2 IGO
2.3 TOMTOM
2.4 GAPS IN EXISTING SYSTEMS
3 MOBILE DEVICES
3.1 HARDWARE REQUIREMENTS AND RESTRICTIONS
3.1.1 Positioning systems overview
3.2 SOFTWARE REQUIREMENTS
3.2.1 Symbian OS
3.2.2 Windows Mobile
3.2.3 Other operating systems
3.2.4 Choosing software platforms
4 MAP – HOW TO ORGANIZE DATA STRUCTURES
4.1 STREETS
4.2 AREAS
4.3 POINT OF INTEREST
4.4 MAIN PROBLEMS IN THE MAP CREATION PROCESS
4.5 MAPBUILDER SOFTWARE
4.6 DISPLAYING MAP IN MOBILE DEVICE
5 FINDING PATH
5.1 SELECTING POSSIBLE TARGETS
5.2 FAST PATH FINDING
5.3 SMOOTHING PATH
5.4 FINDING PATH ON MAP
5.5 CONSTRAINTS AND REQUIREMENTS
6 FUTURE WORK
6.1 EVALUATING THE MAP BUILDING PROCESS
6.2 EVALUATING THE USER INTERFACE AND THE PERFORMANCE
6.3 RESULTS PRODUCED BY APPLICATION
6.4 FUTURE WORK
6.4.1 Improving the path “smoothing” algorithm
6.4.2 Symbian OS application
6.4.3 Map rotation
6.4.4 Searching objects mechanism
6.4.5 Using GPS receiver
7 CONCLUSIONS
LIST OF FIGURES
BIBLIOGRAPHY

Source: Blekinge Institute of Technology

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