Mobile Paper based Computing

Military work-practice is a challenging section of study as paper-based methods continue to be used. This thesis offers a simple solution that allows the digitization of information simultaneously as workpractice stays unaltered for troops working with maps in the field. Due to this, a mobile interactive paper-based system is created that allows the users to keep their current work-flow. The idea of the solution parts from a system which includes a ready paper-map, a cellphone, a computer, plus a digital pen having bluetooth connection. The main concept is to enable soldiers to take advantage of the information an automated system can provide, simultaneously as the overhead it incurs is reduced. On one side what this means is that the solution needs to be light-weight, on the other side it has to maintain current working methods as much as possible. The computer is utilized to produce new paper-driven programs through the application given in the development framework, thus permitting the tailoring of applications to the transforming requirements of army operations. One significant element in the application suite is a symbol recognizer that is able to recognize symbols parting from a template that may be made in one of the applications. This element makes it possible for the digitization of information in the war by employing the paper-map. The suggested solution has been discovered to be feasible, however there’s a demand for more improvement. In addition, there’s a need to adjust the present hardware to the needs of the military to make it functional in a real-world scenario.

Contents

1 Introduction
1.1 Research Question
1.2 Ubiquitous Computing
1.3 Research Approach
1.3.1 Supporting Development of Interactive Maps
1.3.2 Supporting Extensible Maps
1.3.3 Supporting Different Coordinate Systems
1.3.4 Supporting Different Interaction Devices
1.3.5 Supporting Symbol Recognition
1.3.6 Supporting Plug and Play of Components
1.4 Paper Summary
1.5 Glossary
2 System Design
2.1 Component Based Development
2.2 The Development Framework
2.2.1 Desktop Applications
2.2.2 Cellular Phone Application
2.2.3 Digital Pen and Paper
3 Implementation
3.1 Development Platform
3.1.1 Java 2 Micro Edition
3.1.2 CLDC and MIDP
3.2 Symbol Recognition
3.3 Symbol Format
3.4 Use of XML in the Project
4 Conclusion
5 Article
5.1 Abstract
5.2 Introduction
5.2.1 Symbol Recognition in the Field
5.3 The Kartago Project
5.4 Interactive Maps in the Field
5.5 System Overview
5.6 Requirements
5.6.1 Support Complex Pen-gestures
5.6.2 Robust
5.6.3 Support Low-powered Devices
5.6.4 Easy to learn
5.6.5 Easy to maintain
5.7 Recognition
5.7.1 Symbol Language
5.7.2 Recognition Process
Related Work
Algorithms
5.8 Evaluation……..

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Source: Linköping University

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