A brain-computer interface is actually a direct communication route involving the brain and an external device. In this particular project, we are going to focus on whether or not using a brain-computer interface (BCI) has a bearing on the social interaction between individuals while taking part in a cooperative game. We also discuss about factors that influence social interaction.
This thesis examines how Hierarchical Task Networks (HTNs) can be used to plan for overall strategies in a game environment where the agents are controlled by GOAP (Goal Oriented Action Planning) at an individual level. To solve this, a layer between a