Interface Design In an Automobile Glass Cockpit Environment

Today’s automobile cockpit is loaded with various control keys and monitors providing input and relaying information in a complex human-machine system. Following in the footsteps of the early 1970s flight industry, this dissertation concentrates on developing a complete glass cockpit concept in the automobile. Our automobile glass cockpit includes 3 displays. A touch screen based centre console. Concurrent to this ongoing master dissertation, a head-up display was installed by a group of students and we had the chance of giving input regarding the design of the graphical interface. The 3rd display, a LCD, replaces the primary instruments displaying speed, RPM, fuel level, engine temperature etc. Along with ideas on an extended allocation of functions to the area on and around the steering wheel, developing a dynamic mode based interface replacing today’s static main instruments was the focus of this report. After performing a thorough theoretical research, numerous ideas were put to the test and included in concept sketches. Report sketches ranging from detailed features to all-embracing ideas coupled with interviews and brainstorming sessions converged into a variety of computer sketches made in an image processing software.

Contents

1 INTRODUCTION
1.1 BACKGROUND
1.1.1 Previous Experience
1.1.2 Glass Cockpit Concept
1.1.3 Simulator-Based Design from a Automotive Perspective
1.1.4 Simulator Resources
1.2 OVERVIEW
1.3 PROBLEM STATEMENT
1.4 SCOPE
2 PURPOSE AND RESEARCH QUESTIONS
3 METHOD AND REALIZATION
3.1 INFORMATION GATHERING
3.2 CONCEPT GENERATION
3.3 IMPLEMENTATION
4 THEORETICAL FRAME OF REFERENCE
4.1 THE COCKPIT DISPLAYS
4.1.1 HUD (Head-up display)
4.1.2 LCD (Liquid Crystal Display)
4.1.3 Touch Screen
4.2 INFORMATION GATHERING
4.2.1 Interviews
4.2.2 Brainstorming
4.3 HMI (HUMAN-MACHINE INTERACTION)
4.3.1 HCI (human-computer interaction)
4.3.2 Human Factors and Engineering Psychology
4.3.3 PCP and Adaptive Automation
4.3.4 Information Optimization and Function Allocation
4.4 USER INTERFACE DESIGN
4.4.1 Usability
4.4.2 Input and Output
4.4.3 Interaction Styles and Menu Selection in Particular
4.4.4 Mental Models
4.4.5 Gestalt Laws
4.4.6 Symbols
4.4.7 Interaction Elements
4.5 THE DESIGN PERSPECTIVE
5 DESIGN RECOMMENDATIONS
6 DESIGN PROCESS
6.1 INFORMATION GATHERING
6.1.1 Brainstorm and Interviews
6.1.2 State of the Art Investigation
6.1.3 Early Concept Discussions
6.1.4 Paper Sketches
6.2 CONCEPT GENERATION AND DESIGN IDEAS
6.2.1 Design and Evaluation
6.2.2 The Final concept
6.3 IMPLEMENTATION
6.3.1 Implementation in ASim
6.3.2 Evaluation
6.4 IMPLEMENTATION TOOLS
6.4.1 Photoshop CS2
6.4.2 Flash 8
6.4.3 ASim
6.4.4 FlashForm
7 FINAL CONCEPT AND DESIGN
7.1 OVERVIEW
7.1.1 Menu System
7.1.2 Speed Limit Information System
7.1.3 Information Handling, Warnings and Attention Messages
7.2 THE DIFFERENT MODES
7.2.1 Default Mode
7.2.2 Night Mode
7.2.3 Economy Mode
7.2.4 Sport Mode
7.3 CATEGORIES
7.3.1 Media
7.3.2 Source
7.3.3 Climate
7.3.4 Navigation
7.3.5 Phone
7.3.6 Mode
8 EVALUATION
8.1 USER TESTING
8.2 EVALUATION USING THE DESIGN RECOMMENDATIONS
9 DISCUSSION
9.1 METHOD COMPONENTS
9.1.1 Information Gathering
9.1.2 Concept Generating
9.1.3 Implementation
9.1.4 General Method Discussion
9.2 FINAL CONCEPT
10 CONCLUSION…..

Source: Linköping University

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